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Student Showcase

Below you can find our course showreels from recent years, some examples of where our graduates have workedand the projects they have contributed to, as well as some of the best work from our current students. This gives a small sample of the type of work and the range of skills developed during our games courses and the employment potential our graduates have when they leave us.

Students that would like work to be considered for inclusion in this showcase should contact the site administrators.

Course Showreels

Summer, 2017

Summer, 2016

Graduate Profiles

Our graduates have worked on an enormous range of titles, from big budget console and PC games, to small independent titles, as well as mobile, augmented reality, and virtual reality applications. Graduate work includes:

Alexia Christofi

Graduated 2015
Producer at nDreams

View more of Alexia's work on her LinkedIn profile.

Leif Burrows

Graduated 2011
Associate Designer at Creative Assembly

View more of Leif's work on his LinkedIn profile.

Jonathan Shotliff

Graduated 2012
Technical Designer at Creative Assembly

View more of Jonathan's work on his LinkedIn profile.

Niall Weedon

Graduated 2015
Software Engineer at IBM Hursley Laboratories

View more of Niall's work on his LinkedIn profile.

Mark Foreman

Graduated 2011
Environment Art Specialist at CDProjekt Red

View more of Mark's work on his personal site.

Orcun Adsoy

Graduated 2011
Community Management Coordinator at Freejam Games

View more of Orcun's work on his personal site.

Chris Millin

Graduated 2014
Programmer at Codemasters

Hannah Peratopoullos

Graduated 2011
Associate Producer at Tag Games

View more of Hannah's work on her LinkedIn profile.

Ian Edwards

Graduated 2013
C# Developer at Ash Gaming

View more of Timothy's work on his LinkedIn profile.

Timothy Stanley

Graduated 2015
User Interface Programmer at Splash Damage Games

View more of Timothy's work on his LinkedIn profile.

Work from Current Students and Recent Graduates

Square Mountain: No Trace

Square Mountain was formed by a group of students in their self-employed placement year. Their prototype of No Trace earned them a publishing deal and they are currently working on completing the game having successfully completed their degrees.

Ben Lavender, Guy Buresh, Jack Cullen, Pierre McDougall, and Adam Cleaver: Maze Mayhem (Paper Prototype)

Paper Prototyping is part of a larger prototyping unit in the second year of the course. This is an example of a particularly well-developed concept that was thoroughly playtested and iterated and wrapped up in a tongue-in-cheek promotional video to boot.

Robert Fraser: Environment Art Showreel

Robert's showreel demonstrates a wide range of environment art for numerous different projects across a collection of games and applications of games technology.