Students that would like work to be considered for inclusion in this showcase should contact the site administrators.
Our graduates have worked on an enormous range of titles, from big budget console and PC games, to small independent titles, as well as mobile, augmented reality, and virtual reality applications. Graduate work includes:
Founded by Josh Baker following his graduation in 2013, Quarter Circle Games also currently employs Mark Silvester, a 2014 graduate. Their first game, The Peterson Case, is a first-person horror game that takes place around the 1947 Roswell incident and is due for release across PC, Xbox One, and PS4. The company was also named in Creative England's CE50 list of the most exciting, innovative and disruptive creative companies and individuals across the country.
Square Mountain was formed by a group of students in their self-employed placement year. Their prototype of No Trace earned them a publishing deal and they are currently working on completing the game having successfully completed their degrees.
Ben Lavender, Guy Buresh, Jack Cullen, Pierre McDougall, and Adam Cleaver: Maze Mayhem (Paper Prototype)
Paper Prototyping is part of a larger prototyping unit in the second year of the course. This is an example of a particularly well-developed concept that was thoroughly playtested and iterated and wrapped up in a tongue-in-cheek promotional video to boot.