Students that would like work to be considered for inclusion in this showcase should contact the site administrators.
Our graduates have worked on an enormous range of titles, from big budget console and PC games, to small independent titles, as well as mobile, augmented reality, and virtual reality applications. Graduate work includes:
Square Mountain was formed by a group of students in their self-employed placement year. Their prototype of No Trace earned them a publishing deal and they are currently working on completing the game having successfully completed their degrees.
Ben Lavender, Guy Buresh, Jack Cullen, Pierre McDougall, and Adam Cleaver: Maze Mayhem (Paper Prototype)
Paper Prototyping is part of a larger prototyping unit in the second year of the course. This is an example of a particularly well-developed concept that was thoroughly playtested and iterated and wrapped up in a tongue-in-cheek promotional video to boot.
Robert Fraser: Environment Art Showreel
Robert's showreel demonstrates a wide range of environment art for numerous different projects across a collection of games and applications of games technology.